Utah Valley JavaScript Game Design Group

A group of like minded individuals enjoying JavasScript Game Design / Development

Month: June 2017

RPG Fun – May. 17, 2017

Posted on June 17, 2017  in Game Jam

In RPGFun we are focused on creating an action adventure RPG where you have an overworld, dungeons and map transitions. We used the code base from Multi-Player as our starting point and so we had some multiplayer capabilities added in there as well. A lot of work was spent on expanding tilemaps in Phaser to support features we were designing in Tiled such as having all maps in one master file and having invisible portals that, when the player driven character collides with them, switches the player to a different map. We created some NPC’s that walk around the screen and we played more with sprite animations for Player and NPC movements.

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Month: June 2017

Multi-Player – Feb. 8, 2017

Posted on June 17, 2017  in Game Jam

The goal of Multi-Player was to do as the name suggests, create a multiplayer game. We decided on a simple capture the flag game. Some of use were building the game client using Phaser while others were working on the multiplayer server using Node and Eureca.io. We also played with tilemaps for the first time and used a really cool free 2D map editor called Tiled to build our maps. We also played with Sprite Animation and had our little alien friend looking like he was walking around the map.

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Month: June 2017

Interstice – Jan. 11, 2017

Posted on June 17, 2017  in Game Jam

Interstice was our first foray into the space shooter genre. It also is target towards PC gaming instead of mobile. The idea behind interstice is that it is to be a top down space shooter with lite RPG elements of a monster hunting type variety. Meaning you fly out on missions, kill off easy minions, find and hunt the main boss monster. Finally you can use their parts to upgrade your ship. We made it so there is an interface, a minion that follows you around and your player ship. We also played with sound in this one and have the player ship making thruster sounds as it moves.

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Month: June 2017

Word Breaker – Nov. 2, 2016

Posted on June 17, 2017  in Game Jam

For Word Breaker our target platform is mobile devices. It is an puzzle game described as a cross between Boggle® and Tetris®. During the jam we again setup firebase as our data store and setup user login to be authenticated from firebase. From the title screen, you can play the game or go to the store page which we didn’t make it to designing that day. Playing the game is a matter of choosing word combinations from the board. It compares to a word list we load in and if it is a valid word it is removed and your score increases. New letters appear when you clear out a word.

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Month: June 2017

Elephant Pirates (aka Slash For Cash) – Sept. 21, 2016

Posted on June 17, 2017  in Game Jam

This was our first Game Jam! The target platform for this game is mobile devices. It is an Arcade object-slicer game like Fruit Ninja. During the jam we setup firebase as our data store, setup user login to be authenticated from firebase and simple account data pulled down once authenticated. From the title screen, you can play the basic game of slicing fruit and avoid bombs. Also there is a store option for purchasing some extras.

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