Utah Valley JavaScript Game Design Group

A group of like minded individuals enjoying JavasScript Game Design / Development

Game Master Preparation

If you are going to be the Game Master, there are a few things you will want to do ahead of time to prepare for the event.

First off, you need to understand that each attendee will receive a point for attending this event, and that point actually comes from your accumulated points. In other words, you are literally paying them to work on your project.

With that in mind, you want to get the most out of the event that you possibly can. The better you prepare, the more streamlined the process will be, and ultimately, the more you will get for your points you are spending to host the event.

 

Prepare Game Document(s)

 

  1. Log in to google drive.
  2. Navigate to the ‘Game Jams’ shared folder.
  3. Create a folder in there with name of your game.
  4. Navigate into your game folder.
  5. It is recommended to create at least two documents in this folder:
    • One that is the overview of you Game. (think Game design doc)
    • One that contains the list of task you wish to accomplish for this game jam. (think task backlog)

 

Create your Game’s Git Repo

 

  1. Log in to github.com
  2. Click the green “New Repository” button
  3. Choose your repo name, and description and submit
  4. Click the “Import Code” link it provides
  5. Enter “https://github.com/gaudeon/new-phaser-project.git” as the project to import from
  6. Click import button and you should receive an email from github once the import is complete

 

Test your git repo

 

    1. Navigate to an appropriate location on your computer for your repo to live
cd Desktop/GameDesign
    1. Clone your new repo into this directory
git clone https://github.com/DizzyDogg/SuperGame.git
    1. Navigate into the new directory
cd SuperGame
    1. Run the make file
make start

If it is working, you should see a browser window pop up and load up a “Play” button. Your game is now working!

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